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(+1)(-11)

Please get rid of the command line section. it really isn't fun and it's quite frustrating and acts as a barrier to the meat and fun of the game.

(+4)

I thought it was fun.

(+4)

I think it adds to the eerie mysterious atmosphere of the game. I'd say it should be expanded.

Why i just see code? I can't get it start!! How to play? Need tutorial or something wrong???

Deleted 2 years ago

OK, I will try. Thank you.

(+4)

when is the release date for the full game?

(+4)

Still waiting for the full game! Update soon, perhaps?

(+1)

This game is really interesting the asthetic is amazing with the sounds and fragmented geometry i didn't looked for a walkthrough online so i kind of got stuck at the part where you are making a stair case of meshes, using bash only once in a while figuring out how to join this static world was already really fun in it self, just the moment where you finally get to dive with this agressive loading was hilariously good ! Keep dreaming   

(+1)

uhhff that was pleasing and oppressive. hope y are near the finishline. waiting fo 

(+1)

This is bloody awesome. I hope the full game is still in the works. An incredible experience. 

This is a cool wee game but is it supposed to just keep looping at the BSOD? I can't seem to find any way forward from there. Looking forward to the full version!

this game make me feel unconfortable for an unity game its really well made i mean its impressive ... But this game have no clue about what to do i figure out you can make the path solid in some point of the game i freak out and find myself to turn in circle ... any tip to go further in this game .

Hey so the game looks really cool, but unfortunately I'm having trouble with the controls. When using a controller, the camera just moves right forever. Additionally using a keyboard is difficult as I use a non-QWERTY keyboard layout. If you could read the keybinds I set in the unity config that opens before the game, that would fix the layout issue (and it should be an easy fix as well). Kudos for the Linux version!

(-1)

If you were to download the file to your computer normally and open the exe file while holding shift, the unity options pops up! I think that will get you where you need to be. 

The game is ignoring the controls set in unity options

Is the game even maintained anymore? I've gone completely unnoticed for nearly a month. It's a pretty big deal when you can't rebind keys and the controller support doesn't even work :/

(+3)

As description suggests, this demo wasn't updated since 2012 and I think dev dosn't plan to update it but rather finish the full game

(+4)

Someone recommended this to me about a year ago while I was working on my diploma work (vr and mixed media installation) at an art school.  I'm not really a person who plays video games but memory of a broken dimension changed something in me, starting from the fact that I felt beaten down and extremely inspired at the same time because someone had already created something that I so  wanted to create. 

It's been a year since I've played it for the first time, a half a year since I presented my diploma work but I still keep returning to this game, the whole experience is somewhere at the back of my mind. Thank you and I hope to see it finished one day.

Just played all the way through it(?) and failed to find any easter-egg command through stringdumping :( 

Glitch exploration is always fun

(+2)

I tried Linux commands. Apparently RELICS isn't Unix based. No, seriously, what commants can I use? apparently it reacts to CD and START, but idk how to introduce any parameters

I hope to see this finished one day <3

I wonder how development is going...I loved the demo so much.

Is there a way to get/purchase the full game? Or is it still in development and thus there is no way to get it?

It's still in development, scroll down, the dev says they stream development.

https://store.steampowered.com/app/544300/Memory_of_a_Broken_Dimension/ but it's not released yet

The visuals remind me of LORN's album art and it's the best. I've always wanted to feel like I'm stuck in some kind of static limbo experience that I can interact with but not be given direct guidelines. And this ticks all the boxes with haunting accuracy. This game has given me such a short amount of joy and it deserves all the support that I and many others can give to the project. Fantastic vision and prototype.

Is the end of this demo the BSOD? Interesting graphics and especially the audio, really well done and immersive. Looking forward to the full game.

(+1)

I really enjoyed the prototype! Is the full game still in development?

(+3)

thanks for checking it out!  still in development, i stream development usually thursday-sundays at http://www.twitch.tv/xra_

(+1)

I love datamosh/glitch shit, this looks so good. 

when are you going to work more on psycho strafe

(+1)

I really want that font lol. The one from the terminal at the start of the game.

(+1)(-1)

how do you get past the terminal

(1 edit)
I love this project, but I just happened to xubuntu, 
how is the installation method for this operating system?
(2 edits)

Hello, i'm on linux (64bits & nvidia w. proprietary drivers) also, the installation is as simple as on windows or mac if you're using the itch.io desktop client.

I absolutely love originality like this.


(1 edit) (+1)

Can't wait for this to come out.
Day 1 purchase

Streamed it a long time ago


Typing Start on the console returns "SELECT". Is that supposed to mean something? 0-0

BTW, this is an AWESOME game. Can't wait to see more.

This is beautiful. I wish I understood the noise better....


This game looks absolutely fantastic, but the main only issue I had is trying to find out if there is something I am supposed to do specifically after I voidscan and then dive. If there is, a little guidance somehow would be very useful. Thank you, and I look foward to the development of this game.

I really liked this game and i hope you enjoy the video https://www.youtube.com/watch?v=HOaS4BpJg9M

(+2)

Came for the intriguing visuals and theme. Stayed for the discovery & play. Balancing those two aspects of design so well is certainly a thing to take pride in, especially in a prototype. Looking forward to the final creation, whenever and however it is realized.

Yeah, my mouse doesn't work either. My controller doesn't work too well with it as well, and the configuration settings that Unity uses isn't exactly clear on everything. Sooooo I can't play either >.>


Hope the full version doesn't have these problems. I really wanted to give this game a shot :(

Sorry about the trouble, I added a version with controller-detection disabled, it is the _KBM.zip, give that shot. I'll fix the prototype to use a config file that the full version uses when I get a chance.

love the idea of the project. but the mouse doesn't work. playability is important. :(

sorry for the delayed response, check out the _KBM.zip version and the above comment about this

(+1)

for everyone out here waiting for news \ searching for updates and whether the project is still alive. seems like it is, also xra (the author) is streaming the development. you are welcome.

https://www.twitch.tv/xra_

PLEAAAAAASE make the full version happen. The demo was amazing. I'll be gladly donating more when I can.

Your game is dope and people are taking notice. Cool review here if you want to check it out:

http://thestonedgamer.com/p-reviews/reviews/item/805-psychedelia-meets-atmospheric-horror-in-memory-of-a-broken-dimension

Am I supposed to be able to mouselook after I dive into the first area? Because all I can seem to do is run forward/backward, jump and strafe.

Had to kill off backround xboxdrv process, then mouselook worked. Just need to invert mouse Y now...and work out what I'm supposed to be doing...

Found a way to globally invert the mouse in linux (ubuntu in my case) to work around all these unity games on here that lack the option, thought it might help someone else. Get a list of input devices with:

xinput -list

Find your mouse device and substitute the name into this command:

xinput set-int-prop pointer:"MOUSE DEVICE" "Evdev Axis Inversion" 8 0 1

To turn off Y inversion use this command:

xinput set-int-prop pointer:"MOUSE DEVICE" "Evdev Axis Inversion" 8 0 0

Now bind each command to a hotkey using the system keyboard control panel so it can easily be toggled in-game, in case you need non-inverted for menus, etc.

Looking forward giving this game a proper play now.

If someone have problem with mouse running on linux, try `sudo rmmod joydev`. This will disable joystick module in running linux. After system restart, you should disable joydev again. Also, thanks for game, this is awesome. I love glitch art so much.

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